- The WORST Fallout?
- WATCH this BEFORE You Buy?
- Fallout 76 is Complete GARBAGE – Hear me out
- Fallout 76’s Rough Start
- Fallout 76 is a Shameful Abomination
I’ve watched a few of the people’s big complaints about the game. What they really boil down to is inappropriate expectations. I personally saw the game and thought it looked like Conan Exiles with a Fallout skin. I thought it would be about rushing out, finding an area to build on and the endless rush to get the supplies needed to make that crap.
Furthermore, you aren’t forced into PvP either. There’s a setting you can engage that makes it so you don’t initiate it (PvP starts when you hit someone and they hit back). There are ways around it, methods by which you can start it and I suppose there’s probably a way to grief with it but I have yet to see it. I don’t think it’s necessarily something to worry about.
While you’re playing in the world, there are workbenches you can claim. You do a quick event then you can build in that space. Apparently, other players can come along and take them if you’re not there. Or attack you to take them if you are there. I haven’t done that part of the game either but I can see people being upset if this is something they were excited about and don’t want to brawl for these building experiences.
You CAN build a base and whenever you move your camp, everything you built is stored for you to move about with. That’s a pretty cool feature, one that helps you keep your various stations at the ready so you can check them down and start crafting if necessary. It’s helped friends of mine with their own experiences. I personally just use the stuff I find in the world.
Which is perfectly viable in Fallout 76. You can specifically use only the things you locate in the world and advance. I can’t say how many quests there are but I’ve done a lot. One in particular stands out. You start it at a water park and begin an investigation. I’d say it took at least 30 minutes to complete with the various steps and along the way, I found a lot more to do beside.
Many people complain that Fallout 76 isn’t like any of the other games. That’s not true. The story has offered up a viable reason for there to be no people in the world. Only automation and robots. Yes, you don’t have a lot of introduction to the game—you just end up running out of the vault and starting—but that’s pretty much the only part of this game that does NOT feel like previous entries.
Something important to remember: if you did not like Fallout 4, this game is not for you. It’s basically that with Survival Mode engaged. The base building looks the same, combat is relatively the same (VATS is handled in real time, allowing you to not have to aim to hit a target), and quests plus background lore fits right in to the Fallout universe.
Now, I’ve spoken about all the good in Fallout 76. There are some problems which I’ll point out now.
- It’s only been 25 years since the bombs dropped. The game treats the world like this is a linear sequel to Fallout 4. Very little feels different than if you were playing in the same timeline as the other games. And the world is not nearly as screwed up as one would imagine. Surviving in the world for more than 10 minutes feels more realistic when you’ve given the world a couple hundred years to recover.
- Melee combat is a pain in the ass. Mobs leap by you all the time and not because it’s a tactic. They hit you and clip, appearing to your left or right out of peripheral vision. That’s pretty annoying.
- Weight in this game is just irritating. You get encumbered quickly, which makes sense. They want you to go back and drop stuff off in your stash. But for a game that pushes you to grab everything, the stash has a paltry 400 weight limit. I tend to be running around with 200 pounds of crap on me at any given time. The key is to make stuff all the time, but this makes it no less annoying of a mechanic.
- Guns feel less viable than beating things with metal. This is a thing developers seem to get wrong in many games. A .45 round is going to hurt more than being hit by a board. That’s just the way it is. But in this game, you can unload 7 rounds from a Tommy Gun into a guy…or just run up and clobber him twice. This will change when you get better guns (I have some that tear through people) but in the first 20 levels, that’s not often the case.
- The game does feel a touch empty. They’re going for a sense of isolation and there are many servers to play on but possibly as a result, I often feel the world is empty of even other players. Directly after launch, I anticipated seeing more. HOWEVER, that said, the world is pretty big and some people have been insane, pumping in enough hours to get over 50th level already. Maybe they’re done…maybe they just aren’t in the same areas as me.
Microtransactions didn't make that list because they're all cosmetic AND there are challenges where you can earn the in game currency so you don't have to give them MORE money. I've bought a couple of things. They're kind of neat but totally non-essential to game play.
I haven’t seen the griefing I’ve read about. I’ve played through events with people and those worked out well (public events like Guild Wars style). I all around think that people had insane expectations for Fallout 76 and didn’t know what they were getting. As a result, they’ve been crapping all over it rather than realizing it is NOT supposed to be Fallout 5. It’s a new entry, a survival game with a twist…and that twist is something to do besides build, fight, eat, and repeat.
I like the game. I think with the right mindset, you would too.
If you want to see some gameplay, I've posted hours of it over at my Facebook page.
You can watch it here.