Living, Breathing Conduits of Vicarious Emotions
Many people feel characters are the most important element of a story and I can’t disagree. They provide the vehicle for a reader/viewer to experience the story and vicariously feel the emotional content offered by the author. Because this element of novels/plays/short stories/movies is so important, it can be stressful to develop excellent, interesting characters.
When you set out to make a character, you’re creating a person. Congratulations, you now have something in common with Doctor Frankenstein. In order to transcend a two dimensional construct, there are many factors to consider. Many of these concepts will not even make it into your story just as elements of your own person don’t make it into every conversation or situation in your life.
Elder Scrolls Online: Exploration Rewarded
I’ve gone back to visit some old MMOs, the ones I really loved but needed a break from for whatever reason. The three titles I’m referring to are: The Elder Scrolls Online, Star Wars: The Old Republic and The Secret World. Each of these I played a LOT (with SWTOR being the one I played the most). This is part 3 of the series and I’m moving into Elder Scrolls Online.
I’ve always been a rabid fan of the Elder Scrolls series, all the way back to Arena. I spent entirely too much time on Daggerfall but finally ‘completed’ my first game when Oblivion came out (I played Morrowind but never got far into the story for whatever reason). Skyrim sucked a lot of time from me so when ESO came out, skeptical as I was that an MMO could do it justice, I tentatively gave it a shot through the open beta.
I was not disappointed.
Author of several books, composer of several CDs. Please check out the rest of the site for some of my work.